Wednesday, October 27, 2021

Wacky Reference Wednesdays, No. 410

JUSTICE LEAGUE OF AMERICA (Classic). 2021.
Photoshop, 14 × 20″ @ 600 ppi.


 Here's another detail from my Justice League: Classic print. Hawkman replaced Hawkgirl from the Modern version, so the wings were much the same, although I did brighten them up a bit to match the lighter tone. This time around, I had much better models (including texture maps) from 3DScanStore.com, as well as fantastic rendering software, Marmoset Toolbag. I sculpted the helmet in ZBrush and pasted it onto a head I had previously made. Marmoset has a library of 3D backgrounds that wrap around the models and create realistic lighting situations — this is especially useful with reflective surfaces. Below is an "exploded" view of the finished product, with each layer in Photoshop offset to reveal the process.






2 comments:

  1. Paolo, how much time do you spend putting together reference vs. actually drawing/painting? Do you think you could still do your work without all the 3D models, etc?

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    1. My favorite answer: it depends. But I kept decent records on one of the characters. Shazam hours:
      pencil: 2.5
      sculpt: 12
      paint: 7

      In that case, I really wanted to get better at ZBrush, so I invested a lot of time getting the ref as close to the final as possible. The result was a very fast painting. Hawkman (with his wings already done) took about 14 hours, but I can't remember how long the helmet took. I'm guessing about an hour.

      I used to do all this without 3D models, but I'd still use real-world models and maquettes.

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