Friday, November 12, 2021

Comic Art Live

Daredevil in the Rain. 2021. Inks by Joe Rivera
with watercolor on bristol board, 11 × 14″.

This weekend I'll be participating in Comic Art Live, a virtual comic art convention hosted by My panel will be on Sunday from 10-11 a.m. PST. We'll be selling this Daredevil pin-up, along with a handful of other pieces. For more info, check out my art rep, Splash Page Comic Art.

Wednesday, November 10, 2021

Wacky Reference Wednesdays, No. 412

The Golden Age Captain America Omnibus came out last June, but I never got around to posting the reference for it. Inks are by Joe Rivera (my Pops!). The aircraft I featured on the cover is the Waco CG-4A, a glider used during the D-Day invasion. The landscape is that of the Normandy coast, specifically Étretat. While I had fun with this one, I really wish I had gotten to do one of the 2 layout sketches down below. This book has some crazy stories.

Ink(ed by Joe Rivera) on bristol board with digital color, 11 × 17″.

Inks by my Pops, Joe Rivera!

pencils over digital sketch

digital sketch

digital layout

layout sketches

my favorite sketches, based on actual stories from the collection

digital study for fun

Wednesday, November 3, 2021

Wacky Reference Wednesdays, No. 411


Just a quick post today: Martian Manhunter didn't change a whole lot from the Modern version. In fact, I can't even find any sketch layers in the PSD. Maybe I just started painting? The final pose isn't very different from my reference, so perhaps I was just winging it. I did do a quick ZBrush sculpt to get those brows just right, rendered in Marmoset Toolbag. The cape reference was actually for a different character, but I did refer to it occasionally.

Wednesday, October 27, 2021

Wacky Reference Wednesdays, No. 410

Photoshop, 14 × 20″ @ 600 ppi.

 Here's another detail from my Justice League: Classic print. Hawkman replaced Hawkgirl from the Modern version, so the wings were much the same, although I did brighten them up a bit to match the lighter tone. This time around, I had much better models (including texture maps) from, as well as fantastic rendering software, Marmoset Toolbag. I sculpted the helmet in ZBrush and pasted it onto a head I had previously made. Marmoset has a library of 3D backgrounds that wrap around the models and create realistic lighting situations — this is especially useful with reflective surfaces. Below is an "exploded" view of the finished product, with each layer in Photoshop offset to reveal the process.